Voronoi cell structure based on a tensegrity gyroid shape. Irregular point set calculation again with my new pointset caculator within “Qhull<->Maya PyMEL-GUI”. Certainly pure geometry too – no texture!
2D Voronoi Gyroid
20 01 2009Comments : Leave a Comment »
Tags: 2D Voronoi, cell grid, Gyroid, membrane, Minimal Surface, PyMEL, Qhull, QhullMaya PyMEL-GUI, relaxed surface, tensegrity, Voronoi, voronoi cells
Categories : QhullMaya PyMEL-GUI, Remeshing
2D Voronoi Moebius Split Torus
12 01 2009I’m scripting a new pointset creation modul to create locator sets named “LocSeeder” for the “Qhull<->Maya PyMEL-GUI” which used some natural algorithm functions. The base model split torus was shaped with TopMod, then a syncrisis between irregular point set calculation and cell relaxation, isosceles voronoi cells, on the surface with the “LocSeeder”. The voronoi cells are pure geometry – no texture! The greatest source of inspiration is always the NATURE !!!
Base shape inspiration: Keizo Ushio
Comments : 1 Comment »
Tags: 2D Voronoi, cell grid, cell relaxation, LocSeeder, Moebius Split Torus, PyMEL, Qhull, QhullMaya PyMEL-GUI, TopMod, Voronoi, voronoi cells
Categories : QhullMaya PyMEL-GUI, Remeshing, TopMod3D
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