2D Voronoi Gyroid

20 01 2009

Voronoi cell structure based on a tensegrity gyroid shape. Irregular point set calculation again with my new pointset caculator within “Qhull<->Maya PyMEL-GUI”. Certainly pure geometry too – no texture!

2D Voronoi Gyroid - Zoom in!

Voronoi cell structure based on a tensegrity gyroid shape.

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2D Voronoi Moebius Split Torus

12 01 2009

I’m scripting a new pointset creation modul to create locator sets named “LocSeeder” for the “Qhull<->Maya PyMEL-GUI” which used some natural algorithm functions. The base model split torus was shaped with TopMod, then a syncrisis between irregular point set calculation and cell relaxation, isosceles voronoi cells, on the surface with the “LocSeeder”. The voronoi cells are pure geometry – no texture!  The greatest source of inspiration is always the NATURE !!!

Voro2D_MoebiusSplitTorus_001b

Irregular cell sizing, isosceles (cell relaxation) 2D voronoi cells on MoebiusSplitTorus

Base shape inspiration: Keizo Ushio

Keizo Ushio

Base shape inspiration: Keizo Ushio