Now, going faster…

24 01 2009

“Qhull<->Maya PyMEL-GUI” don’t use any longer any temporary text files for in and output to Qhull. Now, it used effectively the libqhull, the C library of Qhull for all operations. Well then? This approach is very much faster !!!

By the way…

…please, you can stop all the privat enquiries by email to download or step by step instructions to “Qhull<->Maya PyMEL-GUI” ! Thank you so much for your vested  interest, but at this moment it isn’t possible. I will release a paper and the whole software tool-set I developed during this project once I graduated. Later you can find the download links here.

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2D Voronoi Gyroid

20 01 2009

Voronoi cell structure based on a tensegrity gyroid shape. Irregular point set calculation again with my new pointset caculator within “Qhull<->Maya PyMEL-GUI”. Certainly pure geometry too – no texture!

2D Voronoi Gyroid - Zoom in!

Voronoi cell structure based on a tensegrity gyroid shape.





2D Voronoi Moebius Split Torus

12 01 2009

I’m scripting a new pointset creation modul to create locator sets named “LocSeeder” for the “Qhull<->Maya PyMEL-GUI” which used some natural algorithm functions. The base model split torus was shaped with TopMod, then a syncrisis between irregular point set calculation and cell relaxation, isosceles voronoi cells, on the surface with the “LocSeeder”. The voronoi cells are pure geometry – no texture!  The greatest source of inspiration is always the NATURE !!!

Voro2D_MoebiusSplitTorus_001b

Irregular cell sizing, isosceles (cell relaxation) 2D voronoi cells on MoebiusSplitTorus

Base shape inspiration: Keizo Ushio

Keizo Ushio

Base shape inspiration: Keizo Ushio





3D Voronoi GyroidShell

19 12 2008

3D Voronoi cell calculation along a gyroid minimal surface with a geoVolume as cell clipping.

Qhull / Qhull<->Maya PyMEL-GUI

3D Voronoi GyroidShell calculated with Qhull<->Maya PyMEL-GUI

3D Voronoi GyroidShell calculated with Qhull<->Maya PyMEL-GUI





3D Voronoi Cell Grid

18 12 2008

There’re the first experiments with Qhull for applied research and studies. Tools involved Qhull, Maya/Pymel Python Module and my new toolset Qhull<->Maya PyMEL-GUI. Rendering with 3Delight for Maya.

3D Voronoi cell grid experiment.

3D Voronoi cell grid experiment.

Screenshots from several 3D Voronoi cell grid examples.

Screenshots from several 3D Voronoi cell grid examples.