Voronoi cell structure based on a tensegrity gyroid shape. Irregular point set calculation again with my new pointset caculator within “Qhull<->Maya PyMEL-GUI”. Certainly pure geometry too – no texture!
2D Voronoi Gyroid
20 01 2009Comments : Leave a Comment »
Tags: 2D Voronoi, cell grid, Gyroid, membrane, Minimal Surface, PyMEL, Qhull, QhullMaya PyMEL-GUI, relaxed surface, tensegrity, Voronoi, voronoi cells
Categories : QhullMaya PyMEL-GUI, Remeshing
Tower Cupola
8 01 2009There’s one of my previous concepts for a tower building or a church-tower cupola, that I designed perhaps two years ago. It follows along a NURBS hyperbolic surface shell as a guide object. I’ve also used incidentally my same old 3D-pattern for a cool lamp design posterior (“LightGlobe” look for that in my gallery). That concept sketch was made with the involved tools Maya however and the unique Generizer modul in SmartDuplicate.
Comments : 1 Comment »
Tags: Architecture, digital architecture, Generative Modeling, Generizer, membrane, NURBS, relaxed surface, SmartDuplicate, tensegrity, ticket01, Tower Cupola
Categories : Generative Modeling
Batwing Minimal Surface
10 12 2008Batwing minimal surface basic construction with NURBS in Maya and some imagination. Converted to polys, remeshing to coral-like structure and a wire solidification. …and yes, I like this noisy rendering stuff.
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Batwing Minimal Surface construction with NURBS in Maya and some imagination...
Comments : 1 Comment »
Tags: Batwing, coral structure, membrane, Minimal Surface, NURBS, relaxed surface, Remeshing, tensegrity
Categories : Remeshing



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