Voronoi cell structure based on a tensegrity gyroid shape. Irregular point set calculation again with my new pointset caculator within “Qhull<->Maya PyMEL-GUI”. Certainly pure geometry too – no texture!
2D Voronoi Gyroid
20 01 2009Comments : Leave a Comment »
Tags: 2D Voronoi, cell grid, Gyroid, membrane, Minimal Surface, PyMEL, Qhull, QhullMaya PyMEL-GUI, relaxed surface, tensegrity, Voronoi, voronoi cells
Categories : QhullMaya PyMEL-GUI, Remeshing
3D Voronoi GyroidShell
19 12 20083D Voronoi cell calculation along a gyroid minimal surface with a geoVolume as cell clipping.
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Tags: 3D Voronoi, Gyroid, membrane, Minimal Surface, PyMEL, Qhull, relaxed surface, VoroGyroid, Voronoi
Categories : QhullMaya PyMEL-GUI
Batwing Minimal Surface
10 12 2008Batwing minimal surface basic construction with NURBS in Maya and some imagination. Converted to polys, remeshing to coral-like structure and a wire solidification. …and yes, I like this noisy rendering stuff.
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Batwing Minimal Surface construction with NURBS in Maya and some imagination...
Comments : 1 Comment »
Tags: Batwing, coral structure, membrane, Minimal Surface, NURBS, relaxed surface, Remeshing, tensegrity
Categories : Remeshing



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